CLOCK iT SPEED
20-Second Hand Challenge
Game Rules

One run. One score. The board doesn't lie.

Clock iT Speed is short, public, and built to be honest. The rules are not long, but they matter — especially the ones that govern what shows up on the leaderboard.

The clock

Every run is exactly 20 seconds. The timer starts when the countdown finishes and the green go state appears. It ends when the timer hits zero. You cannot pause, extend, or undo a run.

There is no warm-up phase that counts toward your score. Reps you do during the 3-2-1 countdown are not measured. Reps you do after the buzzer are not measured. Only the 20-second window between those two moments counts.

What counts as a valid pinch

The tracker is looking for one specific motion: your thumb-tip and your index-fingertip closing toward each other until they're very close, then separating. One full close-then-open cycle is one pinch.

What the tracker does not count:

If the tracker loses sight of your hand mid-run, the timer keeps going. Frames you spend out of frame are frames you don't score in.

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Scoring

Your score for a run is the total number of clean pinches the tracker counted in the 20-second window. The score appears live during the run and is locked in the moment the timer ends.

There are no bonus multipliers. No streak bonuses. No power-ups, hold-bonuses, or trick-shot scoring. The number on screen is the number that goes to the board.

After the run, your score is grouped into a tier — from Trash at the bottom to Unhuman at the top — purely for flavor. Tier is descriptive, not scoring. The leaderboard ranks by raw score.

Leaderboard eligibility

To appear on the board you must:

You may submit anonymously by leaving the name field as Anonymous, or pick a display name up to 20 characters. Names that violate the conduct rules below are filtered or replaced.

One name, many scores

You can play as many times as you want. Each run is its own row on the board. If you beat your previous score, your higher score sits higher on the board — the older one is still there with its own timestamp.

If you reuse the same display name across runs, you may appear on the board multiple times, in different positions. That's expected. The board ranks runs, not players.

Display name rules

Pick whatever you want, within reason. Names are visible to everyone who loads the leaderboard.

Names that survive those filters but still cause problems may be edited by us without notice. Your score stays; your name gets replaced with Anonymous.

Fair play

The honest version: it is harder to fake a Clock iT Speed score than most browser games, because the score is rate-limited by physical hand speed in a real 20-second window. There is no auto-clicker shortcut, because there is no clicking.

Still, some boundaries:

If we detect scores that look manufactured rather than played, we remove them. We do not announce or warn before doing so.

Daily versus all-time

The splash screen surfaces two numbers: the all-time top score (the record), and the total number of plays since the game launched. The result screen shows the live board for today's runs. Older records stay accessible in the dataset; the visible board on the result screen focuses on the present-day competition.

Disputes

If a score was incorrectly removed, a name was filtered that shouldn't have been, or something else on the board looks wrong, reach out via the Contact page. Include enough detail to identify the run — the name you used, an approximate score, and the time of day.

Changes

These rules may change as the game evolves. Significant changes will be reflected on this page with an updated date. Minor wording fixes will not.

Last updated: November 22, 2025

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